![]() The visual difference between safe areas and those infected was a great signifier of what was to come and also helped navigate the map when you explore for the first time. The entire game challenges Kena to help release spirits in turmoil to ‘the other side’ and finally allow their freedom, but the location where spirits became trapped has been overcome with evil, and thick roots and pulsating orbs now litter the ground of what was once a lush forest. It’s our responsibility to harness the power of being a spirit guide to guide our own journey while helping other lost and troubled spirits find their way. Rather than being a hero with unmatched power and unexpected wisdom, Kena takes on the role of a spirit guide. Although we don’t get too close to her, we quickly learn she isn’t your standard run-of-the-mill protagonist. Our story begins with an introduction to Kena, the playable character and protagonist of the game. It certainly helped that I spent the majority of my childhood growing up next to a vast forest, so the idea of these tiny, hidden spirits and the secrets beyond the trees was something I grew up alongside. I’ve spent a considerable portion of my time as a gamer within action-adventure games, so Kena’s premise immediately stood out to me as something I would enjoy. ![]() Not to say it’s lost its charm, but I definitely don’t feel the same bewildered wonder as I did the first time. I think the last game I felt thoroughly entranced by was Breath of the Wild, and let’s face it – a few years have passed since then. Being able to immerse myself into its atmosphere and energy fully felt so natural, which I’ve struggled with doing for a while, especially with a game. In a way, it feels like a playable movie. One of the immediate things I realized about the indie game featured in this Kena Bridge of Spirits PC Review is it doesn’t just feel like a video game. Before I knew it, hours had passed, and I’d done nothing in the game but run around and admire the level design. I felt myself immediately resonate with Kena and transport myself into the rot-filled forest. The initial reaction had my eyes wide, especially since you’re introduced to the character in such a powerful way. However, from the moment you step into Kena: Bridge of Spirits, you are transported into a truly enchanting world, and I felt that little spark of childlike glee ignite, so I knew that this would be a pretty positive experience. Sure, I’ll have the patience and attention to consume any story that interests me, but if I can’t see myself either as a specific character or living in the same setting and facing the same things, I can find the experience quite jarring. So the second I can’t see the younger version of myself embedding herself into the game, it’s a write-off as an immersive experience and probably not a game I’d want to pick up for longer than necessary. This is why immersive experiences through video games have become such an essential part of my life as an adult. As a child with an incredibly overactive imagination, I would devote hours to losing myself in scenarios where I became the tale’s protagonist. Maybe I should try to refund on PC and get it on PS5.When I was younger, I found a lot of solace in embedding myself in the media I was consuming, whether that was a film, a book, or, more often than not, a video game. On PC, frametime spikes seem to occur frequently regardless of CPU/GPU load, indicating it might be related to the engine and/or asset streaming, despite me running it from an NVMe SSD. The PS5 version looks less stuttery in that video compared to the PC version. This would explain why, during some of these 24 fps cutscenes, GPU usage is consistent with the rest of the game, rather than dropping to 10-20% as is the case when games usually switch to playing pre-rendered cutscenes. some of the “appearing to be 24 fps” letterboxed cutscenes might actually be running in real-time and just animated at 24 fps, for some odd reason. However these don’t seem to be all of the lower-framerate letterboxed cutscenes in the game, leading me to wonder if there is a mix for some reason - i.e. However those letterboxed cutscenes are animated at 24 FPS.Įdit: There are definitely some letterboxed cutscenes that are pre-rendered at 24 fps. You can confirm this yourself with a framerate counter like RTSS. They run at whatever framerate the game is running at. Letterboxed cutscenes on PC don’t run at 24 FPS.
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